CGI

  • Christmas 2016

    Have a wonderful xmas and a perfect 2017.

  • Dentsply | Celtra | Press | Crystal cave

     
    Visualisation for Dentsply.

  • Spanish still life

    m&m_mangold

    Inspired by Juan Sánchez Cotán’s “Quince, Cabbage, Melon and Cucumber”, 1602

  • Kaspersky | Detectives | Film

    These videoa are part of a series of short clips produced to introduce the speakers at the “Kaspersky Security Analyst Summit 2016” in Tenerife, Spain.

    We shot the portraits with Blackmagic and Red cameras. The Blackmagic was used because of its superb raw mode shooting .dngs, while the Red Dragon was necessary because of its frame rate for the slow motion effect.

    Particle effects were created in Houdini and rendered in Redshift for Softimage. Compositing entirely done in Nuke.

    Additional to the clips print motives were shot in high resolution with DSLR cameras.

    Sounddesign for the clips by Audioversum, Düsseldorf.

     
    Sergey Novikov
     
     
    Sergey Golovanov
     
     
    Ryan Naraine
     
     
    Nicolas Brulez
     
     
    Maria Garnaeva
     
     
    Juan Andrés Guerrero-Saade
     
     
    Eugene Kaspersky
     
     
    Darya Skilyazhneva
     
     
    Costin Raiu
     

  • Kaspersky | Detectives | Print

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    kaspersky_detectives_sergeyG_print_assemble_01_a_v008_chromatic

    kaspersky_detectives_ryan_print_assemble_01_a_v014_chromatic

    kaspersky_detectives_nicholas_print_assemble_01_a_v008_chromatic

    kaspersky_detectives_maria_print_assemble_01_a_v010_chromatic

    kaspersky_detectives_juan_print_assemble_01_a_v014_chromatic

    kaspersky_detectives_eugene_print_assemble_print_01_a_v016_chromatic

    kaspersky_detectives_darya_print_assemble_01_a_v008_chromatic

    kaspersky_detectives_costin_print_assemble_01_a_v016_chromatic

  • BFF | Jump #3 exhibition a great success

    BFF_WildCard_Jump_03_000

    On the 18th of June 2015 the BFF Germany (Association of Freelance Photographers) hosted almost simultaneously its latest exhibition project in three major German metropolises, Hamburg, Düsseldorf and Stuttgart.

    Contrary to all its former exhibition projects no images were presented directly in the exhibition rooms. The visitors, equipped with their smart phones, tablets and an augmented reality app discovered the images via visual bar codes attached to the walls and stands. Once scanned the images from the phtographers appeared on the screen, following the movements of the digital device in space perspectivly correct.

    The event received an enormous media echo in more than 70 print publications and on German television. The background of the exhibition that images nowadays are consumed more and more solely through digitial media was depicted in almost all articles.

    I’m glad that I was part of the team of exhibiting photographers. Thanks Axel for all the photos shot on the evening!

    BFF_WildCard_Jump_03_039

    BFF_WildCard_Jump_03_031

    All photos shot by Axel M. Mosler.

  • Degudent – IDS 2015 | Promotional video

     
    Just finished for this year’s International Dental Show 2015. A promotional video presenting the main business areas in which the Dentsply/Degudent cooperation is operating.

  • Dentsply | Celtra | Duo | Packaging proposal 002

     
    This is a video from the same project after the packaging design went through some changes.
     
    The design is close to the final version the client chose.

  • Dentsply | Celtra | Duo | Packaging proposal 001

     
    This is a product visualization I did recently for the agency Kinoblau. It’s about a new way to wrap up glass ceramic blocks for dental CAD/CAM milling machines.
     
    The packaging itself was constructed in Softimage with the help of ICE to bend the cardboards into the final shape. Changes could be easily made by replacing null objects on the flat cardboard.

  • R&D | Rigid Body Dynamics | 001

     
    Quick test for an upcoming project with Rigid Bodies in Softimage. Most of it done with ICE and Exocortex’s Momentum.
     
    The tricky part is the alignment of the bodies with the surface normal. After bending my head around the different forces available I finally stumbled across a rather simple but efficient way to do this.

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